Pay-to-fly and you’ll soar high big points
Angry Birds has become such a popular game since the original came out in 2011. There’s multiple sequels, toys and even a movie coming out soon. But how does Angry Birds 2 work as a true sequel to the original? If you can put up with the some reused ideas and pay-to-play then you’ll enjoy it.
The story is the same as you fight to save the eggs from the evil pigs. What’s changed is how you do it.
Angry Birds 2 repeats much of the same gameplay from the first with a few twists. It borrows heavily from Angry Birds RPG, whereby you have multiple levels to compete and leveling up the birds.
First is the ability to upgrade each of the birds for stronger effects. For example, Red can push items over more easily. However, I found the attributes varied by each bird, with only Bomb and Chuck having the most impact.
In addition this includes the new bird Silver, which flies in a loop, then pounds the ground. Silver’s abilities weren’t too handy as Silver is only useful when ice is the structure. Otherwise, I used it as more to take down key parts in a structure.
Gaining those extra stars to increase a bird’s abilities also is confusing. To gain stars you compete daily in the arena against others. Your score competes with others that day. The higher the score the more stars you get.
I get if you’re in first with time left you lose first place. But when you’re in a lower standing like fourth place, and I somehow got first place confused me about the scoring system.
They’ve also added multiple stages to beat one level. These are fine until they start to get above three stages, where you then need spells to help you out. Spells can add a much-needed help, but act more as an easy win.
Level designs are alright with a few added environment designs that affect gameplay such as wind fans. However, I wished there had been more environment effects frequently to add more challenge. Most of the time I found it only happened here and there.
Graphic and music wise it’s pretty much the same. However, it ran smooth on my Note 4 and never had an issue.
There were a couple of glitches along the way, such as a tower randomly collapsing for no reason.
The biggest issue is the pay-to-play aspect. (Or as I like say the pay-to-watch if you want to do it without paying.) You’ll constantly need to buy spells and extra chances to advance the levels.
It’s obvious with the spells. The first paid commercial I got as a spell was for Honey Nut Cheerios. Gameplay wise, well, get ready to empty your pockets or put in an excruciating amount of time to beat certain levels.
In the end this is a fun, if you’re willing to pay real money.