Welcome to the city in the sky.
[Note: Fuller spoilers, but you probably already know it]
It’s a dark and stormy night. Arriving at the non-disclosed lighthouse you have one mission, bring back the girl and the debt is payed.
You play as Booker Dewitt, a man heavily in debt and a dark past. You go to Colombia to rescue a girl, Elizabeth, protected by a huge mechanical machine, Songbird.
One of the (if not the best) strengths of Bioshock Infinite is the story. During your time in Columbia, the game challenges the notions of religion and race. The American Dream is there for the taking, if you’re a WASP. If you’re anything else you’re out of luck.
A great example of this is early in the game when you go to the Hall of Heroes museum. This museum displays historical events that affected Columbia. Walking through the museum, however, portrays many other races as subpar to a WASP.
Religiously the Founding Fathers are (inaccurately) portrayed as Gods, with Comstock as the Prophet. Throughout the game you see how the dark side of religion corrupts the minds and soul. Only the symbolic and physical act of holy water can free you from your sins.
There are a few notable gameplay twists as you fight for Dewitt’s salvation. The first change are plasmids (aka magic) are now called vigors. The second consists of the skyline and hook. These two create new challenges as you try and move around the environment. If you’re into killer finishing moves, the hook won’t disappoint.
The biggest change is Elizabeth, who can open tears in the world. By opening tears, she aids in your battle with a variety of arsenals such as medical kits and turrets. These tears can help you out when you’re in a bind, such as running low on vigors.
Graphics of the game are gorgeous. A great benefit of playing games late is you don’t incur all the bugs that happen when a game is first released. The city of Columbia reflects the early 20th century architecture and culture of that time, with some steam punk added on. Even on the old console the aesthetics of the game are a stunning.
Through the amazing storytelling, gameplay, and graphics I became engrossed in the world of Bioshock Infinite. Hearing Voxophone recordings of characters, such as Daisy Fitzgerald’s rise as a savior, to only fall into madness made me more immersed Columbia.
There are only a few faults I found with the game. I had to pause the action in the game frequently as you can only assign two vigor’s to your hotwheel. This pauses the flow and action of the game as I wished you could have had more options. Also, the ending gets a bit crazy as the story magnificently ties-in Bioshock’s universe but felt a bit too propelled.
Overall the great story and gameplay will keep you coming back for more.
What did you think of the game? Leave your comments below.